CAD – HS.98 – Brainstorming Solutions (all, IA)
This LifeKnowledge high school lesson (HS.98, “Brainstorming Solutions”) teaches students what brainstorming is, how to do it effectively, its benefits, and its barriers. Through interactive group challenges—such as guessing contents of film canisters, mapping routes, and role-playing group dynamics—students learn to apply brainstorming as a problem-solving and leadership tool. The lesson includes an interest approach, content/teaching strategies, application activities (classroom, FFA, SAE), and an assessment with answer key.
At a glance
- Learning objectives
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- Define brainstorming.
- Identify guidelines for effective brainstorming.
- Identify benefits of effective brainstorming.
- Identify possible barriers to effective brainstorming.
- Time required
- Instruction time for this lesson: 50 minutes
- Grade level
- High School
- Materials
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- Writing surface
- Five black 35mm film canister with a small object inside, such as chalk, marker caps, paper clip…
- Scrap paper
- Role cards from HS.98.AS.A for every group of six students
- HS.98.AS.A—one per student
- HS.98.Assess—one per student
- Poster paper, tag board, or construction paper
- Unit
- Stage Three of Development—DO
- Problem Area
- How Does the Vision Get Accomplished?
- Precepts
- A2 Focus on results.
- Key Terms
- Brainstorming
Downloads & Links
Aligned Standards
National Standards
- NL-ENG.K-12.7Evaluating Data — Students conduct research on issues and interests by generating ideas and questions, and by posing problems. They gather, evaluate, and synthesize data from a variety of sources to communicate their discoveries in ways that suit their purpose and audience.
