HS.98 Brainstorming Solutions
This LifeKnowledge lesson (HS.98) teaches high school students about brainstorming as a tool for developing creative solutions. Through hands-on activities—including a film-canister guessing game, timed problem-solving challenges, and a role-play exercise—students learn to define brainstorming, identify guidelines and benefits of effective brainstorming, and recognize possible barriers to it.
At a glance
- Learning objectives
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- Define brainstorming.
- Identify guidelines for effective brainstorming.
- Identify benefits of effective brainstorming.
- Identify possible barriers to effective brainstorming.
- Time required
- Instruction time for this lesson: 50 minutes
- Grade level
- High School
- Materials
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- Writing surface
- Five black 35mm film canisters with a small object inside, such as chalk, marker caps, paper clip
- Scrap paper
- Role cards from HS.98.AS.A for every group of six students
- HS.98.AS.A—one per student
- HS.98.Assess—one per student
- Poster paper, tag board, or construction paper
- Unit
- Stage Three of Development—DO
- Problem Area
- How Does the Vision Get Accomplished?
- Precepts
- A2 Focus on results.
- Key Terms
- Brainstorming
Downloads & Links
Aligned Standards
National Standards
- NL-ENG.K-12.7Evaluating Data — Students conduct research on issues and interests by generating ideas and questions, and by posing problems. They gather, evaluate, and synthesize data from a variety of sources to communicate their discoveries in ways that suit their purpose and audience.
