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HS.98 Brainstorming Solutions

This LifeKnowledge lesson (HS.98) teaches high school students about brainstorming as a tool for developing creative solutions. Through hands-on activities—including a film-canister guessing game, timed problem-solving challenges, and a role-play exercise—students learn to define brainstorming, identify guidelines and benefits of effective brainstorming, and recognize possible barriers to it.

At a glance

Learning objectives
  • Define brainstorming.
  • Identify guidelines for effective brainstorming.
  • Identify benefits of effective brainstorming.
  • Identify possible barriers to effective brainstorming.
Time required
Instruction time for this lesson: 50 minutes
Grade level
High School
Materials
  • Writing surface
  • Five black 35mm film canisters with a small object inside, such as chalk, marker caps, paper clip
  • Scrap paper
  • Role cards from HS.98.AS.A for every group of six students
  • HS.98.AS.A—one per student
  • HS.98.Assess—one per student
  • Poster paper, tag board, or construction paper
Unit
Stage Three of Development—DO
Problem Area
How Does the Vision Get Accomplished?
Precepts
A2 Focus on results.
Key Terms
Brainstorming

Downloads & Links

Aligned Standards

National Standards

  • NL-ENG.K-12.7Evaluating Data — Students conduct research on issues and interests by generating ideas and questions, and by posing problems. They gather, evaluate, and synthesize data from a variety of sources to communicate their discoveries in ways that suit their purpose and audience.

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