HS.27 Using Creativity (PowerPoint)
This is a National FFA LifeKnowledge high school lesson (HS.27, “Using Creativity”) that teaches students how to apply creativity in group decision-making through the five-point scoring system and mind mapping, and has them practice creative thinking through interactive activities. It includes assessments, a scoring rubric, transparency masters, and a creative-personality self-assessment.
At a glance
- Learning objectives
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- Explain use of creativity in decision-making.
- Demonstrate creativity.
- Time required
- Instruction time for this lesson: 50 minutes.
- Grade level
- High School
- Materials
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- Writing Surface
- Transparencies and projector
- Assortment of markers
- Copies of HS.27.Assess.A–B—one per student depending on which assessment is chosen
- Copies of HS.27.AS.A—one per student
- Invisible thinking hats—one per student
- Unit
- Stage One of Development—ME
- Problem Area
- How Do I Begin to Grow?
- Precepts
- J2: Think creatively.
- Key Terms
- Brainstorming
- Resources
- Gelb, Michael J. How to Think Like Leonardo Da Vinci: Seven Steps to Genius Every Day. New York, New York. Delacorte Press, 2000. McCoy, Charles W. Why didn't I think of that?: Think the Unthinkable and Achieve Creative Greatness. Upper Saddle River, New Jersey. Prentice Hall Press, 2002. Morgan, Ronald R. et al. Rethinking Creativity. Bloomington, Indiana. Phi Delta Kappa Educational Foundation, 2000. National FFA Organization's Essential Learnings materials, 2003. Webster's Universal College Dictionary. New York, New York. Random House Inc., 1997.
Downloads & Links
Lesson plan
Presentation
Aligned Standards
National Standards
- NL-ENG.K-12.12Applying Language Skills
